
Math · Built from a recipe
Splat Equation
A4 on the major comb. Its drum rings at 433.6 Hz.
Every splat has a place and a color.
- Shelf
- Math
- Kind
- Built from a recipe
- Your own
- Your own splat program
- Sound
- Yes
- Licenses
- Own work (made in the page)
Its note
Splashery stretches a drumhead over this Splash's outline, twelve inches across, and finds the ways it can ring. Its lowest is 433.6 Hz, 25 cents flat of A4. The next fifteen are its overtones, and each one draws its own figure: sand gathers on the lines that stay still.

- 1434 Hz
- 2491 Hz
- 3567 Hz
- 4671 Hz
- 5685 Hz
- 6804 Hz
- 7822 Hz
- 8887 Hz
- 9950 Hz
- 10954 Hz
- 11966 Hz
- 121050 Hz
- 131102 Hz
- 141106 Hz
- 151163 Hz
- 161175 Hz
How to play
Tap to play time t. Pick a program, or type your own equations, in the Splash tab.
Its controls
| Control | Kind | Range | Start |
|---|---|---|---|
| Play t | Tap | ||
| t | Slider | 0 to 100% | 0% |
| Play | Button | ||
| Program | List | 9 choices | Torus |
| Splats | List | 3 choices | Solid |
| Light and shade | Setting | ||
| Moments of t | List | 4 choices | 12 |
About it
Every splat has a place and a color. Here you program them with math: each splat gets two numbers, u and v, and your equations x, y and z turn them into its place, while hue (or r, g and b) gives its color. Time t runs from 0 to 2π, so the shape can move.
Tap it to play one cycle of t and watch the shape move. Pick a sphere, a torus, a Möbius strip, a seashell, a trefoil knot, a wave, a spiral galaxy or a Klein bottle in the Splash tab, or type your own, such as z = sin(u + t). Under Splats, Solid shows a clean surface, Fine a finer one, and Dots every splat on its own. The Splash Manual explains the whole language.
Details
- Your own files
- .txt
Sources and credits
Made in Splashery. Its code is MIT.



